Over the past few days I’ve had the chance to try, and complete the two redone troll instances Zul’Gurub and Zul’Aman. I’m going to say straight away I like them a lot. They offer fun encounters with good mechanics that are not too hard if you play well but will punish groups who try to force their way through the fight. In short, take the time to explain the fight and understand what you need to do and it won’t be that hard.
Of the two, I feel ZG is the one who has changed the most and is the most difficult. ZA is basically the old 10 man scaled down to 5 man and the boss mechanics stay roughly the same. If you knew how to beat the old ZA, you’ll get the new one pretty fast.
ZG however is a different beast. The new bosses are entirely new encounters with a few nods to the old ones and the old bosses have new fights too even if they are based on the old mechanics. Bloodlord Malakir will still yell Ding! when he one shots you, there’s still a raptor involved but that’s about it. I prefered by far ZG to ZA.
And now in no particular order, my top three bosses from the new instances:
Akilzon, Eagle boss (ZA): Getting kidnapped by the giant eagle is an endless source of amusement!
Zanzil, cauldron boss (ZG): Running all over hitting the right cauldron and throwing fire, ice and getting the poison protection just make for a hectic fight. The fun kind of hectic fight.
Bloodlord Mandokir (ZG): It’s a classic fight, he still yells Ding when he kills you and getting hit for 24 million just makes you feel special.