Continuing last week topic, I decided to do some research into what people have been complaining about when it came to Swtor. While I may enjoy the game, it doesn’t mean there’s no room for improvement and that there’s no sticking points that need fixing. If the game is to be healthy it needs to be able to pull in new players and get some to return. So here are, in no particular order, some of the issues I feel are hurting the game the most.
Lack of group finder
Let’s get the biggest item out-of-the-way first. Yes, I know it’s coming in patch 1.3 but Swtor has now proven beyond the shadow of a doubt that any modern MMO featuring instances needs a dungeon finder. WoW has made this feature a must-have and woe to any company who fails to deliver.
Lack of engine optimization
It’s not normal that in 2012 a game with average graphics like Swtor can have so many issues with its engine. It’s slow, there are bugs and performance in general is poor even on high-end machines. I have some raiders in my raids forced to lower their graphics settings to the minimum when raiding because the screen locks up when there’s too much happening on their screen. PvP is close to unplayable for me because of that issue and let’s not forget how much fun it is to wait five minutes for Tatooine to load.
Poor engine performance is insidious. While its individual effects might not look too bad, it lessens the overall game experience and can make fun tasks tedious. I know of quite a few people who left the game because they couldn’t bear to level an alt through long loading screens again. And if you had any doubts whether it’s possible or not, Tera, a much more beautiful game graphics wise with even more happening on-screen, was running incredibly smooth on my PC that struggles with Swtor pvp.
No branching/options in questing
One of the genius move of WoW up to Wotlk was to offer options when it came to how and where you wanted to level up. You could level exclusively on Kalimdor or Eastern Kingdom, you could mix it up, you could avoid completely a zone you didn’t like, you could mix up instancing, grinding and questing. In short, you had options. Not unlimited options, but still, you had some.
Swtor offers close to none of that. You do the same quests in the same order on the same planets on every single characters. The class quest do give some change but only the first time around. You Jedi knight and Sentinel will still have the same class quests. I know it’s not easy to offer a lot of choice with how Bioware set up their storylines but I believe it needs to happen. How about branching the quests depending on your ligthside/darkside choice. If your good you go to Planet A, if not go to B? It doesn’t need to be unlimited but some choice would be nice.
Again, Bioware has said they plan to add content to the leveling experience but so far I haven’t seen any realy details on that.
Poor pvp experience
Edit: Take the pvp part with a grain of salt… after writing this Targeter and Shintar both came out saying they love it so it’s entirely possible I’m dead wrong here
I’m not a pvp expert but there are players out there looking for that and so far they all seem in agreement that Swtor pvp is not working right. I don’t think Swtor can afford to alienate all those players.
There’s a lot more that Bioware needs to work on but these four items are what I think are hurting the game the most at the moment. Like I said, personnaly, I enjoy the game a lot but I do understand that in the long run the game needs to be healthy if I am too keep enjoying it.
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