People who have raided with me know that I have very limited patience for bugs in raiding settings. I still have special hatred for some of Swtor raid bugs and now I’m having to deal with a particular one in FF14. My new nemesis is a simple bug related to position updates. Long story short, the game doesn’t update my position fast enough or fails to do so due to some animation and it means I get hit by AoE I’ve already dodged. Up until now this wasn’t a problem because the cast times were long enough or getting hit wasn’t an auto-wipe but Titan Extreme is another beast and I cannot afford to get hit. Luckily I found an explanation for this particular issue and now I’m spreading the knowledge hoping it will help others.
The issue of getting hit by abilities while outside the graphics is simply a disconnect between your position on you PC and the information sent to the server. So, you might have moved on your end but the server is unaware of that, registers a hit and you’re dead.
What’s causing it?
First of all you have to know there’s a delay of 0.3 secs on position updates meaning that the server is most of the time 0.3 secs late in regard to your position. If you suffer from high latency that time can go up and complicate things.
Second, there’s a phenomenom know as animation or ability lock playing against you. This affects casters most of all but everyone is affected by this. Anytime you cast a spell or use an ability there’s a corresponding animation going with it. Until that animation is finished the server won’t update your position. However, you can actualy move when the cast bar finishes, before the animation does meaning that you’ll see casters move at the end of an animation. This can help to get away faster but until the animation is actually over, you are still considered to be at your old position. Why it works like that is unclear but best guess is that this was done to lower server updates loads.
Lastly, movement seems to play a role in this. Many people have reported that they get hit by abilities late after leaving the ability zone, way more than the 0.3 secs update rule. The one common thread to this is that these players kept moving even after leaving the AoE area. While it’s speculation at this point, many people think that the server updates less frequently when characters are on the move. I have personally observed this and I believe it to be true.
How to avoid it?
Try to get the rhythm of the fight so you’re not casting at the beginning of boss abilities to avoid animation locks. Trying to get that one last ability off might result in your death. Don’t cut it too close thinking you’ll have time to get out.
Stop moving as soon as you clear the area. This has been the most reliable way to avoid bad stuff. As far as we know, every time you stop moving you send a signal to the server for an immediate position update. Since I’ started doing this I have simply stopped getting hit by Weight of the Land which was my bane before.
Patch 2.2 fix?
While I’m not convinced that patch 2.2 will fix this issue completly, there’s an item to reduce the wait time to 0.1 secs on certain fights so that player position is more accurate. This will surely help but it remains to be seen if this will solve the issue.
Hope this helps some people out there!