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Archive for the ‘FF14: ARR’ Category

FF14 Log: The letter Z

Finally, at last, it happened! After farming for about a solid 3 months, I now have my Nirvana Zeta and thus, have finished the Zodiac weapon from FF14. Well, until the expansion that is. With that goal achieved I only have Bahamut coils left to clear and that is one goal I’m not sure if I’ll try pursuing at the moment. If realistically I want to finish before the expansion hit I would have to do it through pugs and I’m not sure that will happen.

But back to the zodiac weapon. I honestly did not think I had it in me to finish this kind of grind anymore. The only thing comparable I can think of was the farming of the 0.5 armor tier back in Vanilla WoW and I didn’t manage to clear that one. Somehow, FF14 managed the impossible and kept me interested enough to get me through all of it even though the last part proved to be pretty tedious despite being the shortest. Words fail me to describe the feeling of accomplishment I felt when my character raised the finished weapon with the classic victory fanfare playing along.

So now that I’m done with most of my goals for the expansion with still two months to go I’m wondering what I should set my sights on. Finish the first part of the relic weapon and getting quelling strikes for my black mage seems like the obvious, smart thing to do and I’ll probably work on getting that done. I could also throw myself at coils until it works but I’m less enthused about that prospect. I’d rather work on getting our static off the ground and in good position rather than banging my head against a wall with pugs as far as raiding goes.

The other option would be to start crafting. A scary prospect to be sure since it looks like another game all in itself but with guild crafting on the horizon I’d like to be able to help out. Or I could just wing it and do whatever crazy idea pops in my head.

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Earlier this week myself and members of Grey Sky got to go play in Bahamut Coil Turn 5, home of the dreaded Twintania as part of our effort to get a second Static going in the guild. I consider Twintania to be part of a very select group of bosses that throne at the very top of the current FF14 endgame content. Even if you outgear her, she can still decimate your group in a few seconds and demand everyone to be on their game.

The best part, she’s a proper Internet dragon, or wyvern if you want to get technical but I won’t hold it against her. Today I want to talk about FF14 internet dragons and how awesome they are. After all, there’s been a serious lack of proper Internet dragons in some other games that will remain nameless as of late so I figured I should share with everyone those of FF14, a game that does justice to some great proper internet dragons.

Aiatar

aitar

Our first dragon greets adventurer at  level 32 as the end boss of Brayflox Longstop, the first post 30 dungeon of the game. Brayflox is the first dungeon where players should have their advanced class (job) and where the game start asking more out of the players than just simple tank and spank.

As a green dragon, Aiatar love poison and his mechanics are based around it. He will breathe poison and throw poison on the ground in addition to his standard dragon attacks. That poison will stack on party member and in addition to taking more ticking damage as the stacks increase, you also take more damage from his other standard attacks the more stacks you have. It can spiral out of control very fast.

He might not be the strongest dragon in the game, but Aitar has been wiping parties that love to stand in bad since launch. Aiatar teaches the very important, don’t stand in bad, lesson early in the game and we love him for it.

Isgebind

isgebind

The next dragon waits for us in Stone Vigil,a level 41 dungeon. Isgebind is all about ice and huge AoEs and will spend the fight covering the ground in massive sheets of ice that will crush parties that haven’t learned positioning yet. And just for giggles he’ll throw balls that paralyze players so they can get caught in all the juicy AoE.

Isgebind teaches parties about the importance of being well positioned during a fight so you have a chance to dodge whatever is to come. He also teaches about learning fight sequences for the very same reasons. He’s a pretty awesome dragon when you think about it with all the teaching he’s doing. Should you fail the lesson however you will die a quick frozen death.

Twintania

twintania

Enough with the teaching dragons, let’s get to the guild destroyers. While technically a Wyvern, Twintania earns her spot as an internet dragon for the sheer amount of broken dreams that she causes. For a while she was the ultimate endgame boss and quite a few statics and even guilds have died to her due to being unable to beat her. Even today, when we outgear her, she can still annihilate you for messing up even just a tiny bit.

Twintania is a multiphase encounter, with each step adding new and different mechanics that if not handle will result in a wipe. She has adds, stuff to dodge, adds that need to be stunned before they touch someone, deadly twisters, divebombs, fire, tank buster abilities and likely a kitchen sink somewhere.

If you want to know if someone in your guild is ready for the big times raiding, take them to Twintania and see how it goes. She will test you like no other boss before her.

Midgardsormr

midgarsormr

Midgardsomr is a bit of a special entry in this list because he’s technically dead when you face him but being dead is obviously not a big deal for the father of all dragons so he’ll play some with you with the power of his mind and resurrecting a few dead dragons that happened to be nearby.

Standing as the boss of Keeper of the lake dungeon, Midgardsormr is not the hardest dragon on this list and he can be rather easy or hard depending on your party composition. If you have a group of people who can dodge multiple AoEs while dealing good damage and handling other positioning mechanics then you should be mostly fine.

If not then you’re in a special hell from which there is no escape. I wish you the best.

Vishap

This dragon is protecting the spoilers

You know you’re dealing with a bad ass dragon when he won’t even acknowledge your existence. Vishap has one and only one goal, break down the barriers standing between him and Ishgard and you’ll have to find a way to stop him.

The Vishap fight is likely one of the best “let’s fight a giant monster” fight I’ve seen in an MMO in a long time. You get to deal with adds while trying to not get stomped to death, you have to run up towers and use harpoons, deploy traps, use cannons and whatever else you can think off to stop this force of nature.

Now if only we could get giant robots to punch him in the face, it would be the perfect fight in the history of ever.

Bahamut Prime

bahamut

The very last boss of FF14, A Realm Reborn, who else but Bahamut could it be. I have not yet had the honor of facing him in combat, but with abilities like Mega-flare and Giga-flare, you know it’s going to be super happy fun times. Just reading the strategy guide is enough to give me nightmares and I can’t wait to get there.

If you ever played any Final Fantasy games, Bahamut is likely to have started your obsession with Internet dragons and to finally face him is just so great. Thank you Square Enix for giving me a chance to get my face melted by Bahamut himself.

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FF14 monday: Nirvana!

Hello all!

At last, real life is letting me do an update as planned on Monday and I’m pretty excited about this one. I finally have managed to get my zodiac weapon. No it’s not Zeta yet but the worst is over and I now possess Nirvana for my white mage after many weeks of grinding and prayer to Rngesus (blessed be his name).

After a grand total of 73 dungeon runs, the last piece I needed for my weapon dropped yesterday and I’m now done with Rng. I still have to attune 12 pieces of Mahatma to my weapon but I did the first one yesterday without much effort so I’m pretty confident I’ll be done by next week. So a big part of that goal is done!

Hard mode static

I mentioned a while back that I started a hardmode Static in Greysky Armada for those who wanted to clear the harder content once the expansion hits. Since I know these things do not happen overnight I’ve been slowly building the team and we’re now 4 out of 8 regulars and have been starting making attempts at some of the current endgame content. We’ve defeated Garuda extreme and we’ve started working on Coils turn 5. We haven’t cleared it yet but I’m confident that’s not far off and considering that it is one of the hardest fights in the game, I’m pretty happy with our progress so far.

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*Warning* *Sirens* *Loud noises*

Today’s post is spoilertastic!!!! If you don’t want to read about the end of Realm Reborn storyline then I suggest you do not go past the huge dragon! You have been warned.

This dragon is protecting the spoilers

This dragon is protecting the spoilers

(more…)

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FF14 monday: Heart of the deck!!!

Good morning everyone!

I want to start by saying I’m sorry for the lack of recent posts. I’ve been extremely busy with real life so any free time I got is spent playing games instead of writing about them. My game of choice is still FF14 and by now I’d have thought that I’d be playing less since the expansion is getting closer but the opposite happened. I’m playing more now than I ever did since launch I think and my free time just disappears. In fact I purposefully slowed down a bit over the weekend to force myself to do something else besides playing FF14.

With that said, here’s how my pre-expansion goals are looking. First I’m past the Novus step of the zodiac weapon and I’m now on the last big step of the chain and it is quite a big step. So much so that I decided to take a break from it to focus on leveling my black mage class which is now at level 40. I also  had the opportunity to practice Turn 9 some more so there’s also that progressing.

Another activity that occupied me was Triple Triad card hunting. For some weird reason I had the urge to start farming these cards a bit more seriously and I’ve been fighting Nps for the damn things. I want to get to 60 cards so I can make 3-stars deck and I’m now at 52 so I’m getting there but slowly. Also, I’ve gotten pretty much all of the easy pickings so the cards are getting somewhat hard to get but it’s been great fun so not complaining.

And with that I wish you all a great week.

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