Last time we talked, I was playing The Secret World and making my way through the Blue mountain area. Well… I think I’ve finally been hooked to TSW and I spent most of the weekend playing and ended up tearing through the zone and finishing up the first act of the story. So now, years after buying the game, I’ve finally saved Solomon’s Island and probably the world along with it. This meant of course that my Illuminati bosses knocked me out and submitted me to a one way interrogation but such is life in secret societies.
Overall I really loved how they ended the story of the first act, especially the “Gift” part. In most games, the obvious “join the dark side” part is trying to be all subtle with your character realizing the truth and nobly refusing. Here, the big evil makes it plain as day. Join it and get tons of power but you’re working for something that is likely even more evil than the devil itself or you can refuse and get yourself a really powerful enemy. Again it would seem an obvious choice but in the universe of TSW, it’s not so clear cut. You are after all working for a secret society than often has a very loose definition of morals.
I ended up by refusing the Gift because after seeing what the Filth did to people I didn’t want to spend a few eternities as a tentacle monster.
Kudos to TSW team for having such a good story. I now have questions that I want the answer to and the only way to do that is for me to keep playing. Well played Funcom.