Remember a few days ago when I said I’d try to be more positive? I still want to do that but today I’ll criticize.
The last wing of Highmaul has been released and with it the last boss Imperator Mar’gok which I had the displeasure of facing using the dreaded LFR. To be fair, LFR is not a fault here, it does a fine job of finding a group and getting them going which is after all its purpose. Don’t blame the tool, blame the one using the tool I suppose. Which leads to the first question, why make a wing with a single boss in it? Seems a bit wasteful in terms of queue time, especially for DPS classes.
So Imperator Mar’gok in its LFR state is a pretty boring fight. It’s about 12-15 of button mashing and hoping your group is smart enough to switch to adds whenever they show up. My group wasn’t that smart so the place ended up taking nearly an hour to complete. A long and painful hour. I had to fight falling asleep fighting a boss I met for the first time and resist the temptation of going afk and watch Youtube while the rest of the group was killing the boss. I have a nagging suspicion though that some of my fellow puggers didn’t resist that temptation.
I’d like to blame Mar’gok for being boring but the truth is that LFR has been that way for me since Pandaria. Bosses takes too long, fights are boring and I have to fight off falling asleep. I know I’m not the only one feeling that way. We do LFR to round out gear, complete our legendary quest but we’re not in there for the fun factor.
It’s not big surprise either that it’s so boring. There’s no challenge involved in it. As long as you have one or two decent healers and at least one good tank, the fights become tank and spank and most if not all mechanics can be ignored. In the worst cases they literally become the same as fighting a practice dummy. I don’t any players who find fighting practice dummies exciting and even less who find that fighting multiple dummies for over half an hour to be a productive endeavor.
Dear Blizzard, I understand the reason why we have LFR difficulty raids. It allows even the most casual players to see content and it’s a great catch-up mechanism for gear. I also get that you need to put incentives (Legendary quests) to get the more experienced players to go in there to help out. I think we’re not that far from perfection… except that it’s boring as hell.
I’m going to offer a simple solution. Make the fights go faster, a lot faster. Why not aim for 5 minutes per boss and another 5 for the trash leading up to it. Every ten minutes, a dead boss. If you want to add mechanics to the boss because there needs to be a bit of challenge go for it but keep the fight short. Either the group masters the mechanic and is done within 5 minutes or they don’t and wipe.
If you want to steal this idea, I allow Blizzard Entertainment to use any suggestion contained in this post.