I have a choice of two or three posts today but I’m going to go with the uplifting one for now. So I’ve been hooked on Wildstar for the better part of this week after a relatively slow first few days thanks to game reviewing obligations. For those new here I do blog semi-professionally with a group for a big french newspaper and the downside of free games is you have to review them.
That said, Wildstar has been growing on me in big ways these past few days. For starter, this game is victim of the classic “give it a few levels” syndrome and it wasn’t until I got to Algoroc that the game really started to shine for me. It’s a weird thing to say about a game dripping with personality but the first few levels/zones were a bit too WoW-esque for me and the lack of abilities made it an exercise in smashing the 1 and 2 keys over and over.
However past that early stage… simply great. I love the active combat model and the fact that every mob has a few things to keep you moving. I also like that there is a point to smart positioning while fighting since it can give you serious advantages and options. I made a warrior and I can’t wait to see how that plays out when tanking. I expect to be kept on my toes big time.
But the big thing so far has really been the community. People are going nuts about housing, about the quests, the dialogue and it’s hard not to get swept up in the collective buzz. On top of that I got into a great guild, Chili and Cornbread, full of bloggers and twitter people and home of a few friends I’ve been hanging with for a long time now. Chat is lively and people are enjoying themselves. It could be the new game honeymoon phase but it feels different this time. I talked last time how Wildstar was made by some of the original WoW team members and there’s a part of me hoping they succeeded in recapturing some of that magic.
I really don’t have a lot of negative to say about the game. Tuning the very early game some would be nice like I was saying earlier but if I had one main gripe it would be sensory overload. This game loves neon, and popups and lots and lots of details which is great but it has caused me sometimes to nearly run away in terror when I get somewhere new. Anytime I get into a new zone I get overwhelmed by all the icons, the neons and I just don’t know where to go or how to start. I guess my main request would be maybe to find a way to make the environment a bit more distinct from all the quests/characters icons/text bubbles.
So here’s to hoping that this game might just be the one and that this damn work day gets over faster so I can run home and play more Wildstar.