I’ve noticed a few questions come back often when talking with newer players or curious people about the game. I thought do this answer those I can think of in FAQ form. Hope it helps!
Character creation; How much does my race/god choices impact my class choice? Will I gimp myself by choosing a bad combo?
It matters little to be honest but I can’t say it has no impact at all. Every race has a sub-race oriented toward physical combat and another toward magic. Also some race will be geared more toward one of the other. The god choice impacts mostly resistances but for the ultimate optimizer there are choices more geared toward one role or the other. When all is said and done, the Elitist Jerks of FF14 have decreed the difference to be around 0,5% between extremes. So if you make a character optimized for magic and go for a melee class, you’ll be .5% less efficient than someone who optimized his choices.
Gear, enchants(materia) and stats choices when leveling will make the biggest differences.
Character creation; What are these classes? Where are the classic Final Fantasy classes like Black Mage, Dragoon and Summoner?
Don’t worry, all the classic classes are there. ARR uses a Class/Job system where Classes make up the core of more advanced classes called Jobs. For example, Black mage is a Job derived of Thaumaturge and Archer. To gain access to a Job, you have to level a primary class to level 30 and a secondary to 15. Finaly, Jobs are not separate from their primary class. You have access to both Job and Class abilities and when you level your Job you also level your class along with it. For example, a Black Mage going from 31 to 32 would also be a level 32 Thaumaturge.
Here’s a quick guide:
Warrior: Marauder 30 / Gladiator 15
Paladin: Gladiator 30 / Conjurer 15
Monk: Pugilist 30 / Lancer 15
Dragoon: Lancer 30 / Marauder 15
Bard: Archer 30 / Pugilist 15
White Mage: Conjurer 30 / Arcanist 15
Black Mage: Thaumaturge 30 / Archer 15
Summoner: Arcanist 30 / Thaumaturge 15
Scholar: Arcanist 30 / Conjurer 15
How do I get into Satasha/Tam Tara/Copper bell mines? The first instances?
To access these dungeons you’ll need to complete the main storylines up the point where you gain airship access and have visited all three cities which should be around level 15. After that, the main story will have you do each of the dungeons in succession. Required levels for each are Satasha 15, Tam Tara 16, Copper bell mines 17.
When/How do I get a mount?
Again, just follow the main storylines until you get to join a grand company which should be around level 20, after defeating Ifrit. Once you have joined a grand company, an NPC in the company hall will have a quest that will get you your chocobo after you farm an additional 2000 company marks. Thankfully, no additional costs are required.
How do I unlock (Insert job) in-game?
First you’ll have to level both classes needed for your job at their required levels. Also, you will need to have completed all the class quests offered by the class master of the primary class of the job you’re aiming for. The class master is the NPC giving away the quests in your class guild building. If all of this is completed, a new quest will be offered that you can complete to unlock the chosen Job.
Once done, just equip the Job crystal and you’re now a full-fledged (Insert Job).
What’s with all the fate groups I’m seeing all the time?
Fates (public quests) are one of the main ways to gain company marks as well as experience once you are leveling a secondary class. After all, once a quest is done is remains done for all your classes since it’s the same character so alternative ways of leveling must be sought. Even on your first play through it’s a good idea to do a few Fates to buff up your XP once you get past level 30.
The reason for doing these in dedicated groups is that the amount of experience and marks received is based on your contribution to the fate. If in a group, the damage done by other groups members is added to your own and helps everyone in the group get a higher bonus at the end.
So leveling a second class is all grinding and no fun?
I won’t lie, leveling a second class is way more grindy than the first time around. That said, you do gain a bonus to XP based on the difference between your current class and your highest leveled class. Also, you keep all unlocked features like access to a mount which can speed up the whole process a lot. Finaly, duties and dungeons are an excellent source of XP between Fates.
What the hell does spiritbound means?
When you equip an item and gain experience with it equipped it will eventually become spiritbound to you. What it means is that the item can now be broken down into materia which is ARR equivalent of an enchant. In order to attach materia and enchant your gear you need to find a crafter of the appropriate profession with the right level. For example attaching a high level materia on a cloth robe might require a high level tailor.
Crafting; Wait… there’s crafting classes???
Indeed there is. Crafting classes work just like regular classes except you will gain experience through crafting items and completing crafting Leves (dailies). It may sound complicated but in the end it plays out similar to the crafting we’re used to see in other games.
So that’s it for now! Feel free to add questions and I’ll add them to this post.