Didn’t get a lot of time to play this past week. My warden is now level 19, closing on 20 and I have started questing in the area around Bree-town. Now my big question is whether or not I’ll head over to the human starting area and backtrack through the early human quests for the deeds. I’m leaning on the yes side so far if only because I want to explore the nook and crannies as much as I can and leaving that whole area undone feels like I’d be missing something. In the same train of thought, I’m pondering about going back to Ered-Luin once I’m done with Breeland.
But what really got my attention was the massive class overhaul the latest update brought to the warden class. To say I was surprised is putting it mildly. Warden is the one class I enjoy the most in Lotro, it’s complicated, it’s convoluted but I love it. I simply cannot see myself play any other class in Lotro and it seems most wardens feel that way about their class, you love it or you hate it. So when I saw the massive changes to my favorite class I was worried.
Turns out I was worrying for nothing, at least as far as I can tell. A lot of abilities have changed which basically means that every warden has to relearn their skills and gambits but the core mechanics are intact. You still build your gambits with base abilities which in turn can unleash stronger abilities. So depending on your need, you have to build the right gambits. What changed is that they expanded on the stance system. Before, which stance you used depended on whether you needed more courage (health) or power (mana) but now, your stance affects what your different gambits does. So the same gambit will behave differently depending on which stance you are in.
All in all, lots of learning to do again but nothing too bad and my class still feels like the same class that I’m used to, so all is well.