This is a direct response to this post by Zelmaru . Yes!!! We have guild drama on the interwebs! I hope you all enjoy.
I wanted to start this by talking about healer tyranny but instead I’ll try to be reasonable. So we have this situation. There’s a boss that’s nomming on our collective asses. We’re not killing it because we’re having some DPS issues. We’re close, but just shy of getting there. Time and gear will fix our issues but in the meantime… We are dying.
On one hand we have Team heal that claim that the right way of beating on Baleroc is 5 dps, 2 tanks and 3 healers. Wich is the right way to do it according to the WoW gods. Failure to do so must then means that DPS is failing at their task and thus, must fix their shit and L2P. It’s not Team Heal job to pick up the slack of the DPS. There is a lot of truth to that too. If DPS is collectively failing at meeting a target, then there’s a DPS issue and DPS should be the ones to fix the problem no?
But here comes the big But. The whole reasoning above is based upon the idea that DPS are failing at their job. They might be failing at meeting a hard target but it doesn’t mean that the issue is solely based on player skill. It could be gear, raid composition, lag issues, etc… etc… and before someone point out that guild X did it in blues, I would like to point out I am not them and I do not have that kind of beyond crazy skills.
So, if we go with the idea that the current DPS offering of skill/gear/puppies is insufficient, then we need to figure out a solution that goes outside L2P or DPS harder. The obvious answer then becomes to add more DPS players. So from the point of view of global raid success, if removing a healer or tank is feasible for that fight and if it allows a kill… why not do it? Should we refrain ourselves from a kill because it’s not the perfect method. For me this is not covering up mistakes made by your raid, but rather it’s being adaptable and showing that you can succeed anywhere.
Is it more work for the healers? Sure it is. But if they can handle it I see that as a tribute to their skill. There’s a ton of reasons for a group in a raid not to meet a certain target. Skill is one part of the equation, not the only criteria. And during that period while the DPS catches up, I think a kill helps more than no kill at all.
PS: I must tell you all on pain of no-heals that our current raid comp does not allow for 2 healing. I am sorry Master Zel
PPS: Comment s are now closed. For those of you coming here to tell me how much I suck, feel free to use my email adress.