I’ve seen both sides of the fence now. On one side there’s running heroics with a guild, a group of people who will help you out and understand that you need time to learn the new rotations, time to learn how to pull tricky trash or how to time heals for a particular boss. It’s a fun and rich experience, rewarded with some loot you actually felt like you worked a bit for it. I wouldn’t have it any other way.
Then there’s the heroic Pug experience. A cesspool of abuse and intolerant people. Every mistake is magnified, every occasion to demean group members is taken and success is determined by luck. It’s a three-hour game of russian roulette with five bullets in the gun and a group of horny talibans to keep you company. You know it’s not going to end well and you’re probably going to need therapy after it.
I hear you! In a few months it’s going to be different! We’ll all be geared like commandos and the evils of the PuGs will be defeated once and for all. It will be boring as it was before and everything will be back to normal. But you know what? I don’t quite get why I should spend a few months in the cave before finally being allowed to see the light.
But enough with the middle-east innuendos. I’m seriously wondering why Blizzard doesn’t just remove Heroics from the LFD tool. Think about it. If at the moment, everyone agrees that being flayed alive is more fun than suffering a heroic PuG, why the hell don’t we just remove it. Yeah, it’s nice to be able to complete a group with a missing Dps but for all of those having PuGs as their main path to gear, why not save them the pain and the frustration? Put it back in a few months when things have settled down if needs be.
But why leave something there that is obviously doing more harm than good?