Nearly every single video game I’ve played has unequal quality when it comes to its actual content. A zone, a level or certain concepts just don’t grab your attention the way the rest of the game does. MMOs being quite massive games, are particularly subject to this. Think for a moment about your favorite MMO and you’ll find out a few zones or places you could do without. For example I hate AshenVale in WoW and I make a point never to quest there on any of my characters, same as I can’t be bothered to run Blackfathom deeps… ever. A friend of mine love Lotro but hates Lone lands, another hates playing a shaman so much he nearly gave up on the game when he made one as his first character.
I know I have a relatively low tolerance for content or gameplay I don’t really enjoy. I’ll bear with it for a while, especially if I know its only temporary but it if drags on it can motivate really quickly to go look somewhere else. Clever designers will have provided me with alternatives to said “bad” content so I’m not forced into it more than I have to. Taking back my Ashenvale example, I have numerous options at that level to gain xp and I can completely skip the zone if I want to.
If I’m forced through content like when ToC was the only raid worth doing for a while I can burn pretty quickly. I hate ToC and when it became the only raid to do I started playing other games. Some people on the other hand have put up with it in the hope the next raid would be better.
So… how long does it take you to move on when your faced with content you don’t enjoy? Or will you grit your teeth and hope it becomes better someday?