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Tera: been there, done that

May 17, 2012 by lonomonkey

After about 10 days of playing, I can now safely say that I am done with Tera. To be honest I never expected to play it longer than the free month but I was curious to see how exactly I would get done with the game. Would it be bugs? Quests? Classes?

The answer is much simpler. I simply got bored. Tera has one thing going for it and that’s an interesting combat system. That’s it. It’s not that the rest of the game is awful. The graphics are pretty, the game is relatively bug free and there’s everything you can expect to find in a fantasy MMO. It’s pretty much a clone of WoW, Rift, Lotro and all the other fantasy MMOs that we’ve been playing for the past ten years.

Which is exactly the problem. We’ve been playing this game for ten years before it even released. Unlike what some people like to pretend, setting and story are important features of a game. Mechanics are not the only important aspect. So while Tera has nice mechanics, the setting holds no interest for me whatsoever so I got bored as soon as the new car smell evaporated.

All in all Tera is not a bad game. It’s just a game we’ve already seen before. I just hope other companies take note here and realize that a game is only about numbers.

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Posted in MMO | 2 Comments

2 Responses

  1. on May 17, 2012 at 10:00 am What if a AAA MMO launched and no one came? | Bio Break

    [...] impressions reported “fun but standard MMO for the most part”, all that seems left are those slinking away after not even getting through the first 30 [...]


  2. on May 17, 2012 at 12:35 pm pkudude99

    I was in one of the beta weekends, and that was why I decided not to even buy it. Other than a combat mechanic that reminded me of DDO, it didn’t have anything in it that made me go “this is new and exciting!” so . . . 2 short play sessions trying out 2 classes, and I was done. If I want that combat style, DDO’s already F2P, after all.



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