I was asked by a friend what was raiding like in Swtor. He’s currently raiding in WoW and tried swtor some but gave up after a while like many other to run back to WoW. Simply put, he missed many of the features of WoW.
Since I know this is something a few others might be wondering about, I thought I’d write a quick post to talk about Swtor raiding and compare it WoW some. This is my view on things so if you feel I’m missing something feel free to add it in the comments.
On the whole, Swtor raiding is pretty similar to WoW. You have to gather gear, read up on strategy, the holy trinity of healer, tank and dps is still present and most bosses strategy involve not standing in bad coupled with some gimmick.
The big difference I feel is that swtor endgame is a lot less mapped out and intuitive. In WoW, there was no doubt in my mind of where I needed to go and what I needed to raid. Swtor has the player work more to make the switch into raiding and I feel this has hurt it a lot. I know quite a few players who gave up at endgame because they weren’t sure of how to progress at endgame and simply didn’t want to bother with it.
On the difficulty side I’m finding that its pretty similar to WoW too. We have story mode which is normal mode, not too hard but not too easy either as the new raid Explosive Conflict is proving to us. In short, you still need gear and you still need to be able to execute a strategy, rushing in blindly will get you killed.
Swtor hard mode is a bit weird. Most fights are not that much harder than story mode but may have one or two added elements to them and the boss might hit a bit harder. The jump between story and hard mode has more to do with gear than raider skill. And then there’s nightmare mode which would be equivalent to WoW hard mode.
Boss fights style
At first I would be tempted to say pretty similar to WoW but the more I raid in Swtor and the more I’m finding out it has it own style. The big difference between the two games boss fights is that Swtor loves to mix up the roles and tasks during the same fight. Dps might have to tank, healers might have to operate mechanism while a tank might have to run to press on switches.
Not all roles have do something out of the ordinary every fight but there’s pretty much always someone who needs to do something unusual. Then you add in the puzzle bosses (1 per raid so far) and these add another type of encounter we haven’t seen often in other games. Simply put, your ability to kill the boss will depend on if you can solve a puzzle fast enough. It’s not easy at first but it definitively add some more originality to the mix.
In fact originality is how I would define Swtor raiding. The ability to mix in classic style fights with special fights and puzzle bosses in the same raid keeps not only raiding fresh but it also makes thing more interesting for people who might be getting tired of always doing the same dps rotation for the past 5 years.
So, that’s pretty much what I can think of right now. I want to close by saying that Swtor raiding is pretty fun and it’s worth a try. I’ll also add that Snark side is currently looking for a tank.